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The purpose of this assignment is to have you critically reflect on your consumption of
popular culture using the materials covered in the course to assist you with your analysis.

Sample Solution

From the materials covered in this course, I have learned that popular culture is a complex and evolving entity. It is often composed of multiple elements, including images, music, language, trends, stories and symbols. Popular culture shapes our beliefs and behaviors as individuals and within our society as a whole. As such, it can be both beneficial and detrimental to us.

In my own consumption of popular culture, I recognize that it has both positive and negative aspects for me personally. On one hand, consuming popular culture allows me to stay up-to-date on what’s happening in the world around me and helps me form relationships with others who share an interest in similar topics or ideas. Additionally, I find comfort in familiar songs or movies which evoke memories of special occasions or experiences shared with friends or family members.

 

Sample Solution

From the materials covered in this course, I have learned that popular culture is a complex and evolving entity. It is often composed of multiple elements, including images, music, language, trends, stories and symbols. Popular culture shapes our beliefs and behaviors as individuals and within our society as a whole. As such, it can be both beneficial and detrimental to us.

In my own consumption of popular culture, I recognize that it has both positive and negative aspects for me personally. On one hand, consuming popular culture allows me to stay up-to-date on what’s happening in the world around me and helps me form relationships with others who share an interest in similar topics or ideas. Additionally, I find comfort in familiar songs or movies which evoke memories of special occasions or experiences shared with friends or family members.

 

PlayBuild is an after-school program located in New Orleans which repurposes vacant lots around central city to engage kids with the architectural history and design of public spaces with outdoor play with imagination playground and design challenges. Do these activities have unique cognitive learning opportunities that warrant investment, and if so what curriculum decisions contribute to positive learning outcomes and what kinds of methodology are feasible to measure such a cognitive development among children? A literature review on play and children’s cognitive development has been done to explore these three questions.

Before detailing particular research findings, below is a brief summary of this literature review. Research suggests that role play, joint action, and physically modeling objects, spaces, or systems can develop perspective-taking and systems literacy (Harris, Vygotsky, Schwartz et al., Sebanz et al., 2006). Research comparing invention-based curriculum with teaching-practice curriculums show evidence of perspective change (e.g., seeing deep structural relationships vs. surface feature covariation) and evidence that perception of deep structure correlates with increases in understanding and transfer.

Invention-based curriculums have the potential to engage participants in fantasy and role play as well as scale to forms of meaningful sociocultural participation in the community. Design and construction of diagrams and models of homes, cities, spaces, or city systems grounded in the community and history of New Orleans is worth an investment because it affords opportunities to develop perspective-taking, systems reasoning, metacognition, and mathematical and spatial thinking skills through meaningful participation in local community culture.

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