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Market overview
QUESTION
Overview: For your first milestone, due in Module Three, you will develop a SWOT analysis for your new product concept based on data you uncover performing
secondary data research. For this assignment, due in Module Two, prepare for that milestone by providing a preliminary market overview of the target audience
for your new product concept, a discussion of the competition, and a projection of the data analysis you will use. You will also consider industry trends relevant
to the product.
Prompt: Review Chapters 5 and 6 in your text as well as the video SWOT and in a 2- to 3-page paper, address the following:
Overview: A brief market overview that identifies the desired target audience (demographic, psychographic, geographic) and a consideration of
consumer behavior.
Competition: A discussion of the competition: Who are they and why are they considered a competitor? Who is the competitor’s target audience? What
product(s) do they sell, and what are the features/benefits/pricing of their product(s)? Limit competition to one primary/direct competitor.
Industry Trends: Consider industry trends that may impact the success of your new product concept in the near future (12 months) and long-term (1–3
years).
Projected Data Analysis: How will you ensure that the data you are relying on is reputable/valid/accurate? What process will you use to identify
potential sources of information and what criteria will you use to determine if the information is relevant, accurate, and worthy of analysis?
Subject | Business | Pages | 4 | Style | APA |
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Answer
Preliminary Market Overview
Establishing a new commodity in the market requires exploration of the market to understand the market and the potential that the new product will stand against the competition and derive enough sales. However, the success of a new product will depend on the prevailing industrial trends and market desirability. This paper provides a preliminary market overview of the target audience for Just Game It (JGI), a new gaming console set to be unveiled in the market before the end of the year. Additionally, the paper will provide a discussion of the competition in the market, a data analysis projection, and the relevant industrial trends details.
Market Overview
JGI is a new gaming console set to be unveiled in the gaming industry before the end of the year. The new gaming console is will target males aged between 17 and 40 years. The targeted market are mainly men who have the freedom of playing video games at their convenience in comparison to teenagers and children, who may face parental or other limitations. The product is set to meet the gaming needs of males within different parts of the globe, not only in the US. On the physiographic element, the JGI market will mainly target men who prefer spending their free time indoors. Moreover, the targeted market also shows their interests in exploring any new gaming consoles in the market based on the belief that the latest products are always of a superior quality.
Competition Analysis
JGI will face a stiff competition in the market, having in mind that several players are already well established in the sector. Sony’s Play Station 5 and Microsoft’s Xbox series are some of the primary competitors which JGI will face in the market. These two players are considered as JGI competitors because they are effectively established in the market. Sony and Microsoft already have a huge market base and have derived a strong customer loyalty for their gaming consoles (Dwiar, Abbott, & Griffiths, 2021). Microsoft targets male consumers aged between 17 and 40 years. Sony offers different play station versions with the PS5 being the latest product released in the market. On the other hand, Microsoft offers different Xbox series gaming consoles such as the Xbox 360. The primary competitor, which will be implemented for analysis, is Microsoft’s Xbox gaming console. The Xbox 360 product is approximately on the lower side in comparison to the other gaming consoles unveiled in the market. Evidently, when it comes to cost, the Xbox product is estimated at approximately $299.99 (Microsoft, 2020).
Industrial Trends
The gaming sector is associated with several industrial trends likely to influence the performance of JGI in the market. The supply chain bottleneck experienced mainly because of the COVID-19 pandemic is one of the prevailing industrial trends currently experienced in the sector (Broadbent & Guerrieria, 2020). Evidently, the spread of the coronavirus prompted the closure of several industries associated with the production of different gaming consoles and semiconductor chips. This is likely to have a short-term impact on the production and delivery of the new gaming product to the market. A shortage in the product will affect the process of revenue generation mainly due to reduced sales in the market.
The increased utilization of games as a way to mingle has been sped up during the COVID-19 lockdown measures. Virtual spaces inside enormous player base games are likewise being utilized as get-together areas whereby players mingle and experience a live connection. Advancement in online multiplayer administrations for vivid encounters will continue to be a common factor over the long run. Virtual live shows have had viewership numbers during the several millions, featuring the effective connection between computer games and music. As a result, more game designers set to venture in this space and establish new consoles to benefit from this gap (Broadbent & Guerrieria, 2020). This trend will result in the rise of sales of the product in the short run, as people tend to establish ways of socializing without putting themselves at a risk of contracting the virus. This will also have a long run impact recorded by increased sales. Notably, gaming is known to be addictive. The use of the gaming products in the short run does not suggest that consumers will stop using them even in the long-term after the virus is contained.
Projected Data Analysis
I will ensure that the data being utilized is accurate by consulting only recent data from credible sources such as from the company’s websites. To ensure that the information is relevant, accurate and worthy, I will consider the date of publication, the source of data (such as the publisher), and the credibility of the company/individual publishing the information. If the data is up to date, then I will consider it as accurate and relevant for the analysis. Moreover, if the publishing firm or individual is verified to document details about the topic, then I will consider the information as worthy for analysis.
References
Broadbent, B. & Guerrieria, P. (2020). 6 key marketing trends changing the gaming industry. Think with Google. Retrieved from https://www.thinkwithgoogle.com/intl/en-gb/marketing-resources/industry-perspectives/6-key-marketing-trends-changing-gaming-industry/ Dwiar, R., Abbott, B., & Griffiths, B. (2021). PS5 price and bundles: when can we expect PlayStation 5 deals to arrive? Games Radar. Retrieved from https://www.gamesradar.com/ps5-price-bundle-deals/ Microsoft, (2020). Microsoft Announces Xbox 360 Price for Europe and North America: Starts at $299.99 U.S./€299.99/£209.99. Retrieved from https://news.microsoft.com/2005/08/17/microsoft-announces-xbox-360-price-for-europe-and-north-america-starts-at-299-99-u-s-e299-99209-99/#:~:text=in%20shopping%20cart-,Microsoft%20Announces%20Xbox%20360%20Price%20for%20Europe%20and%20North%20America,U.S.%2F%E2%82%AC299.99%2F%C2%A3209.99
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